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Sample Werewolf

Typology: Naturae

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Magical Abilities (7 Points)

  • Shapeshifter: Basic

    • Rank 1 : 1 Point

  • Metamorphosis: Intermediate

    • Rank 2 : 3 Points

  • Sight: Intermediate

    • Rank 2 : 3 Points​

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Physical Abilities (8 Points)

  • Strength: Intermediate

    • Rank 2 : 3 Points

  • Speed: Basic

    • Rank 1 : 1 Point

  • Regeneration: Intermediate

    • Rank 2 : 3 Points

  • Resilience: Basic

    • Rank 1 : 1 Point

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Total Points: 15 / 18

This build uses 15 of the 18 available points for a non-ancient, leaving 3 points to customize

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Shapeshift 1 provides one form to turn into; wolf in this case while Metamorphosis 2 allows a wolf-man hybrid form as well as popping claws, etc. Sight 2 allows for always active heightened senses.

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Physical abilities provide significant strength and recovery increases beyond human normal while speed and resistance to diseases are beyond the norm for what a human would have.

Sample Vampire

Typology: Revenant

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Magical Abilities (7 Points)

  • Mind Control: Intermediate

    • Rank 2 : 3 Points​

  • Sight: Intermediate

    • Rank 2 : 3 Points​

  • Bloodwork: Basic

    • Rank 1 : 1 Point​

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Physical Abilities (11 Points)

  • Strength: Basic

    • Rank 1 : 1 Point

  • Speed: Intermediate

    • Rank 2 : 3 Points

  • Regeneration: Basic

    • Rank 1 : 1 Point

  • Resilience: Advanced

    • Rank 3 : 6 Points

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Total Points: 18 / 18

This build uses all 18 available points for a non-ancient.

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Intermediate Mind Control allows for issuing commands that are sentences, Intermediate sight provides constant heightened senses, Basic Bloodwork allows the vampire to learn information from sampling blood.

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Physically, the vampire's focus is on the fact that they are entirely immune to disease, toxin, etc, followed by speed. Regen and strength are elevated beyond normal humans but both at basic rank for supernaturals.

Sample Witch

Typology: Mortal

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School(s) of Magic (7 Points)

  • Witch: Master

    • Rank 3 : 6 Points

  • Psychic: Apprentice

    • Rank 1 : 1 Point

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Magical Abilities (10 Points)

  • Ward: Basic

    • Rank 1 : 1 Point​

  • Matter Control: Intermediate

    • Rank 2 : 3 Points​

  • Sight: Advanced

    • Rank 3 : 6 Points​

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Total Points: 17 / 18

This build uses 17 of the 18 available points for a non-ancient, leaving 1 points to customize

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Witchcraft is the primary school that this witch has mastered but they have a basic level of psychic to allow visions, such as using tarot cards to forsee the future.

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In this case, magical abilities are representing this witch's innate talents. They have basic abilities to protect spaces with their magic. Intermediate matter control is focusing on controlling and animating plants to do their bidding and their Advanced Sight will in this case is for seeing the twists and turns of fate.

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While some witches certainly could justify advanced physical abilties, this template has only human level physical abilities.

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Physical abilities provide significant strength and recovery increases beyond human normal while speed and resistance to diseases are beyond the norm for what a human would have.

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