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Physical Abilities

Physical abilities are only purchased if they are above and beyond typical human limitations. All characters, without spending points, are able to be at peak human capabilities if they so choose though its always a good idea to have some weaknesses to keep your story interesting.

Regeneration

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Basic

Basic Regeneration ensures that nearly any wound, no matter how grievous, will heal given time.  Bleeding slows and wounds close of their own volition, bruises quickly fade and bones align and reknit in time.  Any wounds suffered by a character with basic regen are considered Treated by the end of the scene in which they were received or shortly thereafter.  Severe and Fatal wounds will not progress to Fatal or Mortal wounds though Mortal wounds are by their nature not treatable and Basic regeneration can do little to aid recovery.  While some cosmetic tissue regrowth is possible, lost limbs will not regrow, only heal over the injury.  While not required it is not uncommon for supernatural's to have some types of damage which their regeneration does not heal.

Intermediate

Intermediate Regeneration allows wounds to become Treated within the scene in which they are received if the wounded character is able to rest and recover (not mid combat) .  In addition by the end of the scene or more likely shortly thereafter wounds will recover to the next lower level of wound still considered Treated.  Further healing progresses at a faster than normal rate but still on the scale of normal healing.  Full limb regrowth is possible if desired by the player.  Supernatural's with this level of regeneration are often vulnerable to certain types of damage which may still heal but are more likely to scar.

Advanced

Advanced Regeneration allows wounds to become Treated instantly even mid combat.  With some rest mid scene Wounds will be reduced by one level of severity and by the end of the scene or shortly thereafter they will be reduced by two degrees of severity.  Fatal wounds will be little more than cuts and bruises and even mortal wounds will be healed sufficiently to walk away and will be healed completely within a few days.  It is nearly impossible with the End of Death for characters with this degree of regeneration to die without being wounded by an attack to which they are vulnerable and quickly given last rites of some kind or perhaps continually injured while last rites are administered.

Resilience

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Basic

Basic Resilience is resistance just above normal human standards. Characters with basic resilience will not so easily succumb to the effects of drugs or alcohol. Pathogens have a significantly harder time infecting them and they can weather severe cold and heat without suffering ill effects unless exposed for lengthy periods of time. They have stamina that exceeds that of most professional athletes.

Intermediate

Moderate Resilience grants immunity to all natural diseases and toxins. Drugs and alcohol will not affect the moderately resilient unless something weakens their natural immunity and extreme cold and heat caused by natural weather occurrences cause no ill effects. Moderate resistance also grants the ability to go weeks at a time without suffering form exhaustion or dehydration.

Advanced

Advanced Resilience grants all of the above as well as resistance to supernaturally enhanced physical forces. Magical changes in the environment causing cold or heat that exceeds natural strengths are unlikely to affect them and effects from curses, potions, or the toxins of a supernatural being are easily shaken off with only brief recovery time.


Speed

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Basic

Basic Speed means faster than the fastest human. Able to dodge knives, catch things falling mid-air. Still observable to the human eye although obviously inhumanly fast.

Intermediate

Intermediate Speed means faster than the fastest human by a considerable margin. Able to dodge single shot bullets, catch things before most people have noticed the fall. Still observable to the human eye but in a blurry smear.

Advanced

Advanced Speed is really as fast as supernaturals get. These individuals can dodge semi-automatic bullets, put things back on the table without people realizing that the glass even started to tip and at a full run are not discernible in human vision. They may still be caught on a camera if the speed recording is extraordinarily high or perhaps caught as a streak on a single frame of film. Generally only very, very old supernaturals get this fast.

Strength

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Basic

Basic Strength means stronger than the strongest human. This level of strength can buckle metal, put holes through walls and throw a human one-handed like a caber.

Intermediate

Intermediate Strength means stronger than the strongest human by a considerable margin and enters the bottom of comic book strength. This means being able to crack rock and concrete, crumple metal, and throw cars using both hands.

Advanced

Advanced Strength is the peak of supernatural ability. These rare and frightening individuals can throw cars one handed, turn rocks into powder in their bare hands and turn metal into a compressed ball. Usually seen only on the occasional and exceptional supernatural.

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